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Forgotten Passages

Forgotten Passages started as a 100 day project challenge. I decided to create a level a day for 100 days in a row. During those first 100 days I frantically created the majority of the 3D art for Forgotten Passages. I then spent time crafting, touching up, and polishing the game to bring Forgotten Passages to the point that it is today.

Each of the original levels took 2-3 hours to complete. I sketched quick ideas for levels whenever a visual would pop into my mind throughout the day. I took inspiration wherever I could find it, movies, photos, or interesting visual details from daily life.

After my first pass creating the visuals for the game I spent a good amount of time learning some basic C# scripting. This enabled me to script the gameplay interactions in Forgotten Passages. The game ended up being a 3D sketchbook of sorts, quick ideas built into minimal environments.

Forgotten Passages is available on steam.

Forgotten Passages is a game with 100 tiny visual levels, 1 hour of simple gameplay ( basically a walking simulator ), and takes place in an atmospheric world. Forgotten Passages is available on Steam.

Forgotten Passages started as a 100 day project challenge.

Forgotten Passages started as a 100 day project challenge.

I decided to create a level a day for 100 days in a row.

I decided to create a level a day for 100 days in a row.

During those first 100 days I frantically created the majority of the 3D art for Forgotten Passages.

During those first 100 days I frantically created the majority of the 3D art for Forgotten Passages.

Each of the original levels took 2-3 hours to complete.

Each of the original levels took 2-3 hours to complete.

Development for Forgotten Passages all took place in my early morning hours before work, and during evenings and weekends.

Development for Forgotten Passages all took place in my early morning hours before work, and during evenings and weekends.

Forgotten Passages is the result of creating a game based heavily around my visual strengths while working within my tight technical and time limitations.

Forgotten Passages is the result of creating a game based heavily around my visual strengths while working within my tight technical and time limitations.

I sketched quick ideas for levels whenever a visual would pop into my mind throughout the day.

I sketched quick ideas for levels whenever a visual would pop into my mind throughout the day.

I took inspiration wherever I could find it, movies, photos, or interesting visual details from daily life.

I took inspiration wherever I could find it, movies, photos, or interesting visual details from daily life.

I became interested in synthesizers while working on Forgotten Passages and picked up a used microKorg that I ended up using to compose most of the minimalist music in this game.

I became interested in synthesizers while working on Forgotten Passages and picked up a used microKorg that I ended up using to compose most of the minimalist music in this game.