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Titanfall Assault Environment Art - Colony Level

Colony is a level with a moody atmosphere. I built a rain FX particle system, and this level has a weather change in it. I animated a weather change that goes from rainy and blue-tinted, to sunny with warmer lighting and sun rays.

It was fun creating background farming areas on the outskirts of Colony. Modular cliff rocks of various sizes help to visually transition the tall background cliffs into the ground. Antennas and on the outer walls and clothing lines sway in the wind.

I created a water spillway in the level which overflows at a certain point in the match. The yellow warning lights were a simple technical achievement, leveraging an additive material and scrolling UVs. Yellow rooftop textures are modified from the main game, and the background cliff tiling texture was modified from an existing texture. I am particularly proud of the aqueduct pool and flowing water FX. I used a combination of particles, ripple geometry strips, distortion materials, and water edge cards.

Zoomed out view of the main play space.

Zoomed out view of the main play space.

Iconic SOS building from the console game.

Iconic SOS building from the console game.

Outskirts with cliff side and farmland.

Outskirts with cliff side and farmland.

Water spillway with flashing warning lights.

Water spillway with flashing warning lights.

Flowing water aqueduct and pool.

Flowing water aqueduct and pool.