Angel City is a futuristic city square with a little cyberpunk flare. In addition to the world geometry, I created a lot of animated glowing neon signs and screens to bring color and movement into this level. I achieved the feeling of wind blowing through the city with particle systems of blowing newspapers, dust, and falling leaves and blossoms.
Animated UV scrolling is a technique I use extensively through all the levels to bring motion into the world. The misty clouds, screens, neon, water ripples, and blinking lights all use this workflow.
The Bay was a fun corner of the level to create. The cargo ship model and textures are simplified and repurposed from the original game. Sign imagery, metal crates, and pallet cover objects were also simplified and repurposed from the original title.